tag:blogger.com,1999:blog-8660116412991738073.post8787806123332773293..comments2023-10-28T07:54:00.873-07:00Comments on The Warehouse of Trinkets: More than you bargained forAnonymoushttp://www.blogger.com/profile/18369097747870277666noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-8660116412991738073.post-50541932478347379762013-12-22T12:55:09.883-08:002013-12-22T12:55:09.883-08:00Yeah, it's definitely been a challenge. In an ...Yeah, it's definitely been a challenge. In an attempt to keep it simple, I've created something called 'mystic points'. Basically, they work as a sort of point-buy magic system. <br /><br />Characters can, at various points, learn and obtain new spells. Each spell costs a certain amount of mystic points. They can then cast these spells at will, until they no longer have mystic points.<br /><br />To regenerate MP, characters should rest, restoring 1d5 MP. Otherwise, MP is restored fully next game session. AAhttps://www.blogger.com/profile/16214743605818325173noreply@blogger.comtag:blogger.com,1999:blog-8660116412991738073.post-25178342597964752682013-12-22T11:32:02.754-08:002013-12-22T11:32:02.754-08:00I don't think so. As far as I've seen, the...I don't think so. As far as I've seen, there won't be much distance between the character's best and worst traits, so you shouldn't have some characters walking through dangers while the rest dies.<br /><br />Something that's been on my mind was how did you plan to handle magic. This was written with magic or super science in mind. How to handle them in simple systems can be quite tricky. Have you though about it?Anonymoushttps://www.blogger.com/profile/18369097747870277666noreply@blogger.comtag:blogger.com,1999:blog-8660116412991738073.post-76069194884277221992013-12-19T20:01:21.727-08:002013-12-19T20:01:21.727-08:00I'm currently struggling with a way to limit s...I'm currently struggling with a way to limit some potential overpowering issues I see with TD10. While I haven't actually encountered any yet, I anticipate, due to the nature of trying to balance small numbers while still maximizing their range and usability, there will be some.<br /><br />Now the question for me is - how do I do that without over-complicating the game?AAhttps://www.blogger.com/profile/16214743605818325173noreply@blogger.com