Babbling at the Counter #52 - Blog
July of Adventure - El Fin
Ok, so today, we are closing up our second event, July of Adventure. Hope you all have found it fun, and check out the event page to make sure you didn't miss any post! Until the next event!
- The Storeman
This Warehouse of Trinkets is a place for Free Internet content, mostly video games and pen and paper RPG material. There is a weekly review about some item to add to the shelves; and The Storeman will periodically babble at the counter, giving some advise or just thinking out aloud. Feel free to recommend free content to add to the Warehouse.
Jul 29, 2014
Jul 27, 2014
ro9, First Person Dungeon Crawler x9
Review #52 – Free Video Game
ro9, First Person Dungeon Crawler x9
Yeah, as the last video game for July of Adventure I have
something on the weird side of the gameplay scale. From the same contest that
brought us Dungeons of Fayte comes “ro9”. In this game, you take control
of a whole party of adventurers trying to loot and subsequently escape a
multi-level dungeon. And you play as the nine of them, at the same time, in
first person.
So, you have 9 simultaneous screens with individual characters that move
in the same direction when you press an arrow key.
As messed up as that might seem, you can understand what’s going on, and
it ends up being easier than you might expect. Movement and combat are
“Rogue-like-like”, so you attack by moving against an enemy.
There are few more rules to learn, but it’s more fun if you do while you
play. Oh, and after you have played for a while, check out the secret on the
title screen. Just press “9”
and see.
-The Storeman
Disclaimer: I didn’t upload any of the content in the following link. I
have downloaded and checked it as I always do. I have even executed it in my
own computer and did not experience any kind of problems. But I can’t ensure
that it is free of virus and/or malware that my anti-virus programs couldn’t
find. That’s the author’s responsibility.
External Download Link: http://forums.tigsource.com/index.php?topic=9614.0
Labels:
Exploration,
Fantasy,
Free Game,
Humor,
Item,
Links,
Replayability,
Roguelike,
RPG,
Simple,
Video Games
Jul 22, 2014
David vs. Goliath
Babbling at the Counter #51 – Pen and Paper
David vs. Goliath
I guess most roleplayers can say they’ve had this moment: Your party and
you get into a fight (as parties are wont to do) and after the first round you
realize the though brute in front of you can shrug your attacks like they are
nothing. So… what to do now?
I’ve already covered unstoppable juggernauts before, but inspired
by a recent experience and Aaron's latest Tiny d10 post, I wanted to
revisit and add to the idea.
My invincible monsters had a simple but effective rule, to know: They
should deal average damage. There were reasons for that (see link), but let’s
break that rule and think outside the box. How can one handle a creature that’s
really powerful and really dangerous?
A few weeks ago, my group and I (I wasn’t the GM) found ourselves
fighting inside a prison. We didn’t had access to our weapons or armor, the
mage couldn't perform magic and our rival was a giant crocodile man (so bite and
tail club were natural weapons, oh, and he had natural armor).
We were done, we knew that. But given the GM, he clearly expected a
fight, and we didn’t disappoint. I don’t like fights, so our most tactical
player took the lead. We scoured through our character sheets, looking up any
kind of skill trick or combat advantage we could use.
I must say, we feared for our characters. The GM is new to GMing, and
the encounter was completely unfair. Still, we survived, and it was awesome!
The thing is, some GMs don’t like killing characters. I know I don’t. When
I read the Horror of the Lake for Tiny d10, I kept thinking
“Instant Death? That’s not cool”. Then I remembered Power Points could help
with save rolls. I started thinking that, yeah, T10 Toughness is a problem, but
it’s not impossible to beat. Now I actually want to fight against that.
Yes, this is a delicate art, and can easily be the end of inexperienced
or lazy players. That’s the main reason I said no “overpowered” monsters in my
previous post. So, while not restricting yourself, thread carefully. And if you
have any advice on how to run monsters out of the character’s league, drop by
the comments and let us know!
- The Storeman
Jul 20, 2014
Adventure Quest
Review #51 - Free Video Game
Adventure Quest
Hello everyone, in order to honor July of Adventure I wanted to do something, so I decided to write a review of the most adventurous game ever: Adventure Quest.
Why? Adventure Quest is a Single
Player, 2D, turn-based RPG that started in 2002 and was developed and published
by Artix Entretainment. You have multiple weapons to choose from, including
types like melee, or ranged, or even magic. There are many different classes
that you can try out. You can be a werewolf, and a ninja, or even a
necromancer. You can be whatever you want, and each thing you decide changes
your skills and attacks. Plus, yes, here comes the cute stuff: you can have a
pet. And they are badass.
One thing that might not be very important
during the game, but that I found fun, and clever, is that AdventureQuest has an alignment system, similar to that of Dungeons
and Dragons, which includes selection between Good and Evil as well as Unity and Chaos. Now, actions taken in-game affects the player's alignment, so
be careful.
Also, the players can get into different and
adventurous quests (see what I did there?), to find strange items, unique
classes, or sets. This stuff that you can get through hard work, or by paying
for the premium currency, can grant your character many different assets.
Another sweet feature that I always liked about
AQ was the humor all the game had, I mean, there are complete quest that are
mostly nonsense and weird stuff. The bad thing is that if you’re not that into
the fantasy world you maybe not be able to catch all the jokes and references.
The game has several stories going
on, and you have tremendous amounts of monsters to kill, basically, you never
run out of stuff to do. There is always a random quest in which you can acquire
loony things, like the Anchorhand Z, that was an unique weapon that was made
for the Talk Like a Pirate Day.
Well, finally I have to tell you the
bad stuff: The game can get repetitive, but, even if you stop playing, you will
get back at some point of your life, that’s guaranteed.
Also, a common
criticism of AdventureQuest is that there is little to no player
interaction with other people in the game.
But who really cares when you can
have THAT as a pet.
- Emma
External Link (Play Online): http://www.battleon.com/
Jul 15, 2014
Nostalgia just for the sake of nostalgia
Babbling at the Counter #50 – Video Games
Nostalgia just for the sake of nostalgia
Weird line of thought today. Didn't edit much, kind of messy. Just a heads up.
Recently, reading for a class, I stumbled upon the term “pastiche”. The
author claimed that it was “an imitation without the original propose” of
something. It got me thinking. I play games that imitate old games. I love
pixel art. Was it all nostalgia just for the sake of nostalgia? Was I just
looking for the past?
While playing Meikyu, I kept thinking “it’s like when I was young
and games were only in English or Japanese”. I couldn’t read them. But, as I
played, as I had to guess what to do, as I had to experiment to discover how
use the item I just got, I remembered. I remembered why I liked games in spite
of my inability to read them, not because of it.
I had no idea the game had an English patch. I thought it was Japanese
or nothing. And I didn’t mind. Just like old times.
I don’t play “retro” games just because they are “retro”. I play them
because I actually like them. Console games have their characteristics. Online
games theirs, too. The same can be said of any subdivision of games. Retro, at
least for me, means “short”, “simple” and “different”. When I started gaming
that’s what I liked. Today, I just look for the same.
These ideas are kind of wild and difficult to connect, so I’ll just
finish the Babbling with a summary. Making games is not just choosing graphics
and controls. You are providing an experience. It’s true that there are games
that just pay lip service to the “retro” concept. But low res graphics are back
for a reason (they are easier to work with, so developers of free games work).
The short games are back for a reason (see low res, above). The simplicity too
and a lot of other qualities.
Today, with the free games I have access to, I can enjoy gaming like I
used to, like I like to. It’s not trying to imitate the memory; it’s actually
getting the real thing, the real experience. There is a reason behind it, not
just nostalgia.
- The Storeman
Jul 13, 2014
Meikyu, Dungeons and Hydras!
Review #50 – Free Video Game
Meikyu, Dungeons and Hydras!
Another July of Adventure entry! Check out the rest!
Thanks to Hikikomori Complex for providing the English Patch, and to
the RGCD team for providing the links
Brave knight, would risk your neck for fame and fortune? If so, then
come, enter the Hydra's Labyrinth and test your mettle.
Meikyu is a pretty straightforward game. You guide a knight though the
corridors of a dungeon, killing monsters and claiming magical relics. As you
go, you'll get new weapons and abilities, and, obviously, face stronger
enemies.
The game is simple, but complete and challenging. Something I admire
about it is how, like Doukutsu, new weapons mean more options, not a
just an improvement over an old one. I've used the boomerang, the first
secondary weapon you get, the whole game. As every weapon is unique, each is
better in different circumstances. Learn to use them all.
A word of advice: the doors open in a specific order. Maybe the English
version tells you which order it is, but playing in Japanese it's mostly guessing.
So, if you have a key, try all the doors.
Enter the Labyrinth. Riches or death await you.
- The Storeman
Disclaimer: I didn’t upload any of the content in the following link. I
have downloaded and checked it as I always do. I have even executed it in my
own computer and did not experience any kind of problems. But I can’t ensure
that it is free of virus and/or malware that my anti-virus programs couldn’t
find. That’s the author’s responsibility.
External Download Link: http://www.vector.co.jp/download/file/win95/game/fh549490.html
(Hover your mouse until you find the hyperlink that ends with “.zip”)
English Patch: http://blog.tetramor.ph/post/7507872709/hydracastlelabyrinth
Pre-Patched Game: http://www.rgcd.co.uk/2012/01/hydra-castle-labyrinth-pc.html
(Link at the bottom of the article)
Labels:
Exploration,
Fantasy,
Free Game,
Item,
Links,
Platformer,
Video Games
Jul 8, 2014
July of Adventure!
Babbling at the Counter #49 – Blog
July of Adventure!
Now, I, the Storeman, officially announce the beginning of... July of Adventure!
Ok, technically, it began last review with Slayin, but let's
roll with it. This, our second theme month, is very important. After all, the
Warehouse of Trinkets opened its doors on July, 2013. So, happy birthday
Warehouse!
About the theme, well I had it in store for a special occasion (read, anniversary). The first review on the site was about one of my favorite games, and it is of the medieval fantasy genre. So, after finding a suitable
tabletop RPG and a few cool games, I just sat and waited for a few months to
host this event!
Finally, let's welcome Emma to the site's banner! She's been writing
reviews for a while, so she earned that spot.
All in all, a great month for the Warehouse! Thanks for everything to
you too!
- The Storeman
Jul 6, 2014
Slayin, Arcade Monster Hunting Madness
Review #49 – Free Video Game
Slayin, Arcade
Monster Hunting Madness
With this post, July of Adventure has officially begun! More information
about the event will be available on this week’s Babble.
Opening our second theme month ever, I
present Slayin. In this arcade title, you take control of a hero slaying hordes
and hordes of monsters. But your character is so... let's say “inspired”, that he cannot stop!
You can change your hero's direction and make
him jump, but that's all. The characters move constantly, and enemies also
continue spawning until you kill enough to gain a level. Get coins, buy
upgrades, and kill bosses.
You have three characters to unlock, and after
you defeat the final boss, the game enters a non-stop wave after wave of
baddies. Maybe that too has an end. I haven't seen it.
So, go ahead, hero, and get this kingdom rid of
the horrible monster menace!
- The Storeman
Disclaimer: I didn’t upload any of the content
in the following link. I have downloaded and checked it as I always do. I have
even executed it in my own computer and did not experience any kind of
problems. But I can’t ensure that it is free of virus and/or malware that my
anti-virus programs couldn’t find. That’s the author’s responsibility.
External Download Link: http://www.pixellicker.com/games.html
Play Online: http://www.pixellicker.com/games/games_slayin.html
Labels:
Arcade,
Fantasy,
Free Game,
Information,
Item,
Links,
Online,
Replayability,
Simple,
Video Games
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