Babbling at the Counter #27 – Video Games
New and… Better?
Here’s a thought: When you build a new version of something, you should
keep in mind what it was. Why do I bring it up? Momodora is why.
Momodora is a pretty good game. I really enjoyed it, and when I sat down
to play Momodora 2, I expected it to be at least as good as the former. But it
wasn’t. Don’t get me wrong, both are great games, but the second one lost track
of what the first had done right.
Let’s go to some examples (spoilers ahead): Momodora was pretty
straightforward. You had a selection of guns, and even if you didn’t keep using
all of them, you kept switching to at least three (unlike Cave Story,
that managed to make all the guns almost equally useful). You could play the
game as fast as you could, or you could go around trying to get all the
secrets. I’m still playing it to get everything!
On the other hand, Momodora 2 had better graphics, actual NPCs and a
plot. It added bosses, which is great, and some nifty and flavorful things with
those statues. But it forgot everything Momodora had done right! It doesn’t
have crazy weapons or secrets. It’s even shorter than Momodora 1.
End of Spoilers.
As a standalone game, it would have been alright. Regrettably, as a
sequel, one can’t help but compare it, and find it lacking.
The lesson here is a simple one: Don’t forget what your previous work
has done right. Improve upon it, not in spite of it.
(In Momodora 2’s case, more weapons would have helped the Metroidvania
mechanics. And don’t get me started on hiding secrets through a map that
forces you to go back and forth. The game is practically begging for these
features).
- The Storeman
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