Aug 3, 2014

Dungeon Squad, Dungeon Delving from d4 to d12

Review #53 – Free Pen and Paper RPG

Dungeon Squad, Dungeon Delving from d4 to d12

July of Adventure is making an appearance in August!

Dungeon Squad is a simple RPG with a Tri-Class System. You have three “skills” that are Wizard, Warrior and Explorer. Each one covers a broad area of expertise and abilities, and every character can attempt a roll with any one. Some will be more successful than others. In this regard, characters in this game are more “rogue-like” than usual ones. Sword in one hand, and magical scroll on the other.

But what really caught my eye about Dungeon Squad is how it uses a whole set of dice. Your roles use the d4, d8 and d12, while your starting items use the remaining d6 and d10. In my group we found it easier to keep each die on our character sheet, over either the role or item it belonged to. That's actually what the game had in mind, as it's developed trying to appeal to both young and not-so young players.

A problem we encountered, though, was that there are no rules for social rolls. Dungeon Squad is for a... well dungeon environment, so you will fight, find treasure and escape traps. If your group, like mine, likes to talk (or rather, lie. We are not perfect, ok?) to NPCs, here are two ways to handle it: no roll, your talk is as good as you actually talk; or, use Explorer, as you are maneuvering over “social hazards” with quick wit.

So here you have Dungeon Squad. Characters take, like, 30 seconds to make, and the action is fast with easy rules. Definitely great for a quick pick up game, especially using the equipment sets to prepare the characters inventory.

- The Storeman

Disclaimer: I didn’t upload any of the content in the following link. I have downloaded and checked it as I always do. I have even executed it in my own computer and did not experience any kind of problems. But I can’t ensure that it is free of virus and/or malware that my anti-virus programs couldn’t find. That’s the author’s responsibility.

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