Showing posts with label 24hourRPG. Show all posts
Showing posts with label 24hourRPG. Show all posts

Dec 1, 2013

Pockets Full of Adventure, Dimensional Pants Hopping



Review #18 – Free Pen and Paper RPG

Pockets Full of Adventure, Dimensional Pants Hopping

What’s not to love here? The setting is great and straightforward, but the cool mechanics is where this game really shines.

You take on the role of… someone, tasked by Keeton the Scientist to travel to other dimensions through his pocket-portals and retrieve his stuff.
To crate your character, you grab a book and play a mad limb kind of game. You choose some words from a page at random to complete this sentence: “You can think of your PC as (Adjective) (Noun) with and (Item) who can (Verb)”. The result is crazy and fun, trust me.

And the conflict resolution system has a nice twist in it. You play cards to take actions, and discard them when hurt. Face cards can interrupt another character’s action. It’s simple and fast, making action dynamic and keeping the game moving.

Right now I should say that, on the “counter” thing, we made a house rule as soon as we started playing. Following the written rules, to counter an action you have to play a card of the same suit as the action card. We didn’t do that. NPCs didn’t have normal skills (to much bookkeeping) and if you could only counter with one suit, it limited your defenses. Instead, we forgot that rule. The GM could play any card she wanted as an action, and one could counter with a face of any suit. It worked great for us.

So, final “rating”: solid, fast and exiting game. You should definitely give it a try.

- The Storeman

External Links Ahead!

This game was an entry to the “Harder than Granite” 24 hour game contest. I might talk about some other submitted games. Check the rest out!


Disclaimer: I didn’t upload any of the content in the following link. I have downloaded and checked it as I always do. I have even executed it in my own computer and did not experience any kind of problems. But I can’t ensure that it is free of virus and/or malware that my anti-virus programs couldn’t find. That’s the author’s responsibility.





Nov 26, 2013

24 hour RPG Challenge - Wacky Love – The End



Babbling at the Counter #17.5 – Pen and Paper

24 hour RPG Challenge - Wacky Love – The End

Well, now I’m wrapping up my little 24 hour project. I’m pleased with the final result (link at the bottom of the post) but we’ll talk about that later.

Today, I want to say how fun the 24 hour RPG Challenge is. If you abide by the rules, having a set time and working on something completely new, it will surprise you what you are capable of.

I really recommend it to everyone who would like to try his hand at RPG game designing. By working on such a short time span, you can actually see what your design strengths and weaknesses are. And by the end, you’ll have something to show for it.

As a personal example, I’ve been working on 3 different RPG ideas for the last few months. What do I have so far? Almost nothing. I’ve written and rewritten things thousands of times, and now it doesn’t amount to much.

And even though I’ve done the same at the Challenge (and the final result is not as vast or complete as I would have wanted), at least now I see how I actually work.

So, yeah, loads of fun. Try it.


And for video game designers, I’ve read about the 7DRL Challenge. It’s pretty similar to this, only a week long and about Rogue Like games. Just saying…


Will leave a link to a nicer version of the game as soon as I have one. For now, here are the plain rules. Tell me what you think!

- The Storeman


Nov 25, 2013

24 hour RPG Challenge - Wacky Love - Start

Babbling at the Counter #17 - RPG

24 hour RPG Challenge - Wacky Love - Start

Hello, how are you all? I know it's weird to see a post on Monday, but I wanted to make an announcement: I'm working on a 24 hour RPG Challenge.

It works like this (but please, follow the link to read the full ruleset): I have 24 hours to make a complete RPG game. Simple, yes. Easy, no.

My game will be Wacky Love, a romantic comedy parody. It's kind of a competitive RPG, which is something I didn't expect. This is just the way things went.

Tomorrow there will be a post with my experiences with the challenge and the link to download the game. For today, I'll leave a link to the forum thread of my challenge: Wish me luck!


- The Storeman