Showing posts with label Exploration. Show all posts
Showing posts with label Exploration. Show all posts

May 17, 2015

The Vendor, Seeing Everything from Another Perspective

Review #88 – Free Video Game

The Vendor, Seeing Everything from Another Perspective

Depending on your taste, you might leap filled with joy or groan at the next sentence, but please, keep reading after it: In The Vendor, you play as the Merchant NPC in an RPG adventure. Still here? Good.

And I really, really like the way the game characterizes working as a merchant. Your goal is to keep the adventuring party alive. How? Well, there are a few steps: you'll scout the location before they get there, find some resources, and combine them with things you find in the overworld or talking to NPCs. Then, you try to get the party to buy the best thing for the dungeon they are in (while turning a profit). If they survive, you can buy their loot when they exit, to exchange or transform into other items.

It's oddly absorbing and faithful to how merchants work on RPGs, while making you work for it and feel like an important part of the world. It's pretty clear that without you, the party would not get anything done. And only by being smart in your purchases and at finding information about rare items you can get the best results.

The game has more than one ending, and is short enough to have your choices have consequences but not be a chore to replay to get the extra endings. So... good luck! I wish you success in your commercial endeavor.


- The Storeman

Disclaimer: I didn’t upload any of the content in the following link. I have downloaded and checked it as I always do. I have even executed it in my own computer and did not experience any kind of problems. But I can’t ensure that it is free of virus and/or malware that my anti-virus programs couldn’t find. That’s the author’s responsibility.

May 3, 2015

Red Rogue, There Also some Black, White and Grey though

Review #86 - Free Video Game

Red Rogue, There Also some Black, White and Grey though

You know, these are pretty good games. Pixel Dungeon and Red Rogue both do something I think is pretty important. For, you see, approaching roguelikes can be intimidating. So it's nice to have good roguelike games that are less frightening no new players.

Red Rogue is a roguelike platformer. I know, it sound weird. You take control of a red haired rogue with no name. She and her skeleton minion venture into the Dungeon of Chaos to find the Amulet of Yendor for unspecified reasons. But there may be some clues...


The game does have a surreal quality. The dungeons is kinda out of “sync” with the world, and the walls are scribbled with the thoughts of it's inhabitants and the invaders. And, as the titles says, the only “color” you will be seeing is red.



As for gameplay, it's a standard roguelike. The only additions (though good ones) is the second dimension (you can drop unto enemies!), and the traps and secret doors. You can search for them with Z, but you get more exp if you find them without it. It's really clever.

So, yeah, another new and fun twist to the roguelike genre. Go try it out! Oh, and don't forget, you can equip items to the minion!


- The Storeman

Disclaimer: I didn’t upload any of the content in the following link. I have downloaded and checked it as I always do. I have even executed it in my own computer and did not experience any kind of problems. But I can’t ensure that it is free of virus and/or malware that my anti-virus programs couldn’t find. That’s the author’s responsibility.

External Download Link: http://www.redrogue.net/

Apr 19, 2015

Pixel Dungeon, In All It's Pixelated Glory!

Review #84 – Free Video Game

Pixel Dungeon, In All It's Pixelated Glory!

Roguelikes sort of have a barrier of entry: their graphical interface. Don't get me wrong, to me, they are part of the charm. But I've seen people turned off by them.

Luckily, now we have Pixel Dungeon, in all it's pixalated glory! With a more advanced and user friendly interface, Pixel Dungeon would make an excellent choice to approach the genre for the first time.

It's a really traditional game, with three character classes (Mage, Warrior, Rogue, and you can later unlock the Huntress) and a buttload of items to discover. It has randomized wands, potions, rings and seeds with magical effects. The later are weird at first, but you'll get used to them. And, as the best Roguelikes do, you can die of hunger. You are welcome.

Before signing off, I just wanted to say that I called Pixel
Dungeon “an excellent choice to approach the genre for the first time.” just because it's easier to understand than most Roguelikes. It is by no means the easier to actually play. It's tough, and the bosses are insane. Just... in a fun way, you know?


- The Storeman


Disclaimer: I didn’t upload any of the content in the following link. I have downloaded and checked it as I always do. I have even executed it in my own computer and did not experience any kind of problems. But I can’t ensure that it is free of virus and/or malware that my anti-virus programs couldn’t find. That’s the author’s responsibility.

External Download Link: http://pixeldungeon.watabou.ru/
[There are a Desktop and an App version of the game]

Mar 22, 2015

How Mosquito Became Human, …, Sorry, I've got Nothing for this One

Review #81 – Free Video Game

How Mosquito Became Human, …, sorry, I've got Nothing for this One

Ok, so, right off the bat, we have a game that grossly misunderstands how evolution, the food chain, and the anatomy of most animals works. It's good to get that out of the way now, so there are no surprises when the game asks your mosquito character to start eating some frogs.

Now, your motivation. You'll be taking control of a mosquito that wants to become a human. And you achieve that by murdering things. Yeah, I'm sorry, but there is nothing more to say about the plot, so let's go to gameplay.



At each stage of your “evolution”, you acquire different abilities and weaknesses, so each stage has it's own unique rules. It's pretty good, though kind of frustrating at times. So play it, but don't take it to heart. Your biology teacher would have a heart attack if she saw this thing.

- The Storeman

Disclaimer: I didn’t upload any of the content in the following link. I have downloaded and checked it as I always do. I have even executed it in my own computer and did not experience any kind of problems. But I can’t ensure that it is free of virus and/or malware that my anti-virus programs couldn’t find. That’s the author’s responsibility.

Mar 11, 2015

Shifting perspective

Babbling at the Counter #79 – Video Games

Shifting perspective

I've recently played the Test Subject saga. To recap, it's about a little blue slime created by a scientist, and the subject of a series of tests to analyze it. We play as the slime.

Now, this game does something I found awesome. Something more game designers should keep in mind when working on their games. So I wanted to bring that feature into the spotlight.

Warning: SPOILERS

For the first two and one fifths of the games, your character is confined within a small metal box. That's where the experiments take place, all under the gaze of the scientist(s). But, after the mooks mess things up, our blue friend is free to wander around the lab. And here is the thing.

The gameplay doesn't change. It's still a puzzle platformer, using teleportation and what-not. So what's so different outside the box? Well, the levels are bigger. Yeah, it may seem inconsequential, until you think about it.

Inside the box, you had a full view of the level. You could figure it out, plan ahead how you were going to move. Now, outside the box, you lose that. Now, you have to move as far as you can, and then reevaluate the level to continue. This is exacerbated when they add the laser security system. Against it, you have to locate cover, move, locate again, move, etc.

There, you feel the environment in a different light than before. Yeah, it subtle. And yeah, it's effective.

I can't begin to tell you how many other, different games and situation might apply this idea. All I can say is: look out for opportunities like these. Opportunities to show the world changing without being obvious about it. Players might not consciously notice it, but your game will stick in their minds a lot more.

- The Storeman

Jan 25, 2015

FiNCK, Fire Nuclear Crocodile Killer

Review #74 – Free Video Game

FiNCK, Fire Nuclear Crocodile Killer

Yeah, the title doesn't make any sense, so don't worry too much about it.

FiNCK is a platformer in the same style as Lyle in Cube Sector and Alex'sAdventure, and one of the best I've seen, I might add. Why? Because it's so darn simple.

After a short tutorial, you familiarize yourself with all the commands: moving, jumping, and using boxes. Listo. After that, the game consists in figuring out a complex and labyrinthine world, and interacting with a few special “boxes” that can have unique properties or affect your character.


I say “boxes”, but some of them are bombs, or birds, or weird jumping things. So why do I call them boxes? Well, because the rules are the same for everything. You can pick it up, and you can throw it.

That's what I mean by “simple”. Very simple rules, very simple controls. But the game itself is pretty long and full of different entities and objects. Your task is to figure out how to use them.

Oh, and before I go, I must add: try to get all the coins!


- The Storeman


Disclaimer: I didn’t upload any of the content in the following link. I have downloaded and checked it as I always do. I have even executed it in my own computer and did not experience any kind of problems. But I can’t ensure that it is free of virus and/or malware that my anti-virus programs couldn’t find. That’s the author’s responsibility.

External Download Link: http://nifflas.ni2.se/?page=FiNCK

Jan 11, 2015

Glum Buster, Let's Bust Some Glum!

Review # 72 – Free Video Game

Glum Buster, Let's Bust Some Glum!

Let's say this and then take on each part by itself: Glum Buster is an artistic shooter puzzle game. And it sometimes has platformer segments. Ok, now, part by part:

In Glum Buster, you take control of a silent protagonist in a dream-like world, fighting against creatures of darkness. I call it a “shooter” because you use the keyboard to move your character around, while using your mouse to shoot at enemies. Some require a bit of speed and coordination, but the main obstacle when trying to kill them is figuring them out.

That's the “puzzle” part. On each screen, you must eliminate all enemies to advance. And while very few are pretty straightforward, most of them take a little study. You have to interact and discover how to defeat them. Those are pretty cool, I might add.

Now, about the “platformer” aspect. After some screens of fighting darkness, your character will lose it's ability to fly around, so the last part of each level is a platformer section, with puzzle elements, obviously. Still, don't worry. You keep your control scheme, so it's not like you have to learn to play them. It's still keyboard to move, and mouse to shoot.

And lastly, I have to call it “artistic” because the graphics play a big role in the experience. The ethereal quality of the design while you fly around shooting spheres of light to darkness entities makes it seem like a dream, or like the internal struggle of a person (which I find most likely to be the desired image).


Ok, so in conclusion: play this. It's novel, it's unique, and it does everything it does perfectly. It's really worth your time.

- The Storeman


Disclaimer: I didn’t upload any of the content in the following link. I have downloaded and checked it as I always do. I have even executed it in my own computer and did not experience any kind of problems. But I can’t ensure that it is free of virus and/or malware that my anti-virus programs couldn’t find. That’s the author’s responsibility.

Nov 30, 2014

Super Skeleman, Jump, Jump, JUMP!

Review #67 – Free Video Game

Super Skeleman, Jump, Jump, JUMP!

Sometimes, less is more. In Super Skeleman, this is a simple truth. This Metroidvania style platformer gives you only jump-based abilities, but that's the point: there is a lot to do with just that.

As Metroidvanias are wont to do, you need your powers to access new areas. Now, unlike the usual “new weapon opens new gate” format, in Super Skeleman you have not only to get the new abilities, but master them to access new areas.

It's a really challenging game, fast paced and fun. And the level design gives a feeling of an actual world, not a series of arbitrarily designed puzzles. So, get you jumping boots on and check out Super Skeleman!

-The Storeman


Disclaimer: I didn’t upload any of the content in the following link. I have downloaded and checked it as I always do. I have even executed it in my own computer and did not experience any kind of problems. But I can’t ensure that it is free of virus and/or malware that my anti-virus programs couldn’t find. That’s the author’s responsibility.

Nov 23, 2014

Roguelight, Pun Intended

Review #66 – Free Video Game

Roguelight, Pun Intended

With dark caves and flaming arrows, Roguelight is a game about light. You play as an unnamed archer with no clear goal. So pretty rogue-like for now. Only, it's a platformer. And the cave is covered in shadows. You only light source are, as you may have guessed, your flaming arrows.

The game does have a little “die and repeat” upgrade system, in which you'll die because you just can survive anymore. But, having a random map, it's not a chore. It's a fresh map to explore every time!

The upgrades are pretty standard (more arrows, more HP, more coins, double jump, etc.), so no need to go into further detail. The darkness is the real star here, hiding dangers and sometimes forcing you to save arrows by taking a hit to the face. The fun of the game comes from rationalizing your resources (HP and arrows) and trying to figure out what the hell you are supposed to do down there.


- The Storeman


Disclaimer: I didn’t upload any of the content in the following link. I have downloaded and checked it as I always do. I have even executed it in my own computer and did not experience any kind of problems. But I can’t ensure that it is free of virus and/or malware that my anti-virus programs couldn’t find. That’s the author’s responsibility.

External Download Link: http://managore.itch.io/roguelight

Oct 19, 2014

The Crooked Man, that lived in a Crooked House...

Review #62 – Free Game

The Crooked Man, that lived in a Crooked House...

At the end of the review, there is the link to a translation of a game by Uri. I Assume that, if you are reading this blog, you come looking for games in English. In that previous link is the original, if you'd rather play that.


Now, today in Horror October, we have The Crooked Man. It's a Horror RPG game that puts you in the role of David, a new homeowner with a troubled past. As you play, his story is revealed while you fight to survive. I'd say more, but I don't want to spoil anything.


So, you might look at the screenshot above and say: “That's not going to be scary, it looks like a polished Final Fantsy Tactics”. Well, that's not exactly true. The Crooked Man uses al the classic horror movie moves: flickering lights, flashing screens and a great soundtrack to set the atmosphere. Add to all of this that you are actually “behind the wheel” controlling the character, and you'll find yourself in the zone pretty quickly. So, yes, this game is scary, don't take it lightly.

The story is fun and well written, and it's full of puzzles that are hard, but not impossible. My only complain is that some “challenges” take really long to complete. But don't despair, because it's worth it.

- The Storeman


Disclaimer: I didn’t upload any of the content in the following link. I have downloaded and checked it as I always do. I have even executed it in my own computer and did not experience any kind of problems. But I can’t ensure that it is free of virus and/or malware that my anti-virus programs couldn’t find. That’s the author’s responsibility.

Sep 7, 2014

Pazzon, Sci Fi Fairy Tale

Review #58 – Free Video Game

Pazzon, Sci Fi Fairy Tale

Pazzon is a quirky little story of an unnamed creature in a alien world. It is called by the Temple to help the Priest on a sacred mission: coverting the infidels.

From the creator of the Karoshi series, this game is completely the opposite of those. A good choice to relax for a bit, it has pleaseant music and interesting designs.

It's really simple and short, and not particulary challenging, but fun nonetheless. Perfect to keep oneself busy for a while.

- The Storeman


Disclaimer: I didn’t upload any of the content in the following link. I have downloaded and checked it as I always do. I have even executed it in my own computer and did not experience any kind of problems. But I can’t ensure that it is free of virus and/or malware that my anti-virus programs couldn’t find. That’s the author’s responsibility.

External Download Link: http://www.venbrux.com/freeware.php
(Look for the link near the bottom of the page, end check out all the awesome games, too!)

Aug 3, 2014

Dungeon Squad, Dungeon Delving from d4 to d12



Review #53 – Free Pen and Paper RPG

Dungeon Squad, Dungeon Delving from d4 to d12

July of Adventure is making an appearance in August!

Dungeon Squad is a simple RPG with a Tri-Class System. You have three “skills” that are Wizard, Warrior and Explorer. Each one covers a broad area of expertise and abilities, and every character can attempt a roll with any one. Some will be more successful than others. In this regard, characters in this game are more “rogue-like” than usual ones. Sword in one hand, and magical scroll on the other.

But what really caught my eye about Dungeon Squad is how it uses a whole set of dice. Your roles use the d4, d8 and d12, while your starting items use the remaining d6 and d10. In my group we found it easier to keep each die on our character sheet, over either the role or item it belonged to. That's actually what the game had in mind, as it's developed trying to appeal to both young and not-so young players.

A problem we encountered, though, was that there are no rules for social rolls. Dungeon Squad is for a... well dungeon environment, so you will fight, find treasure and escape traps. If your group, like mine, likes to talk (or rather, lie. We are not perfect, ok?) to NPCs, here are two ways to handle it: no roll, your talk is as good as you actually talk; or, use Explorer, as you are maneuvering over “social hazards” with quick wit.


So here you have Dungeon Squad. Characters take, like, 30 seconds to make, and the action is fast with easy rules. Definitely great for a quick pick up game, especially using the equipment sets to prepare the characters inventory.

- The Storeman


Disclaimer: I didn’t upload any of the content in the following link. I have downloaded and checked it as I always do. I have even executed it in my own computer and did not experience any kind of problems. But I can’t ensure that it is free of virus and/or malware that my anti-virus programs couldn’t find. That’s the author’s responsibility.

Jul 27, 2014

ro9, First Person Dungeon Crawler x9



Review #52 – Free Video Game

ro9, First Person Dungeon Crawler x9

Yeah, as the last video game for July of Adventure I have something on the weird side of the gameplay scale. From the same contest that brought us Dungeons of Fayte comes “ro9”. In this game, you take control of a whole party of adventurers trying to loot and subsequently escape a multi-level dungeon. And you play as the nine of them, at the same time, in first person.

So, you have 9 simultaneous screens with individual characters that move in the same direction when you press an arrow key.


As messed up as that might seem, you can understand what’s going on, and it ends up being easier than you might expect. Movement and combat are “Rogue-like-like”, so you attack by moving against an enemy.

There are few more rules to learn, but it’s more fun if you do while you play. Oh, and after you have played for a while, check out the secret on the title screen. Just press “9” and see.


-The Storeman

Disclaimer: I didn’t upload any of the content in the following link. I have downloaded and checked it as I always do. I have even executed it in my own computer and did not experience any kind of problems. But I can’t ensure that it is free of virus and/or malware that my anti-virus programs couldn’t find. That’s the author’s responsibility.

Jul 13, 2014

Meikyu, Dungeons and Hydras!



Review #50 – Free Video Game

Meikyu, Dungeons and Hydras!

Another July of Adventure entry! Check out the rest!

Thanks to Hikikomori Complex for providing the English Patch, and to the RGCD team for providing the links

Brave knight, would risk your neck for fame and fortune? If so, then come, enter the Hydra's Labyrinth and test your mettle.

Meikyu is a pretty straightforward game. You guide a knight though the corridors of a dungeon, killing monsters and claiming magical relics. As you go, you'll get new weapons and abilities, and, obviously, face stronger enemies.

The game is simple, but complete and challenging. Something I admire about it is how, like Doukutsu, new weapons mean more options, not a just an improvement over an old one. I've used the boomerang, the first secondary weapon you get, the whole game. As every weapon is unique, each is better in different circumstances. Learn to use them all.

A word of advice: the doors open in a specific order. Maybe the English version tells you which order it is, but playing in Japanese it's mostly guessing. So, if you have a key, try all the doors.

Enter the Labyrinth. Riches or death await you.

- The Storeman


Disclaimer: I didn’t upload any of the content in the following link. I have downloaded and checked it as I always do. I have even executed it in my own computer and did not experience any kind of problems. But I can’t ensure that it is free of virus and/or malware that my anti-virus programs couldn’t find. That’s the author’s responsibility.


(Hover your mouse until you find the hyperlink that ends with “.zip”)



(Link at the bottom of the article)

Jun 29, 2014

Depict1, …, ah, eh... really don't know how to explain this one



Review #48 – Free Video Game

Depict1, …, ah, eh... really don't know how to explain this one

Brace yourselves. This one gets weird pretty fast.

In Depict1, you play as a... person, trapped in a platformer... let's say “world”. Mmm… Look, the point of this game is the confusion, you know? You'll find yourself mostly alone, with the voice-over narrator, a cryptic figure that you can trust. Or not.

Part platformer, part puzzle game, it's not really difficult in either category. Once you ”get it”, you can go through the levels quickly. Still, to keep things interesting, the platformer aspect gets a little more attention near the end, so there are a few though jumps.

A bit of advice before you play. As the author puts in the game's description: “(if you cant figure out the beginning, the game uses non-traditional input purposely.  explore your keyboard.)

Oh, and you can either download the game or play online.

Go on, if you dare.

(As I researched this game for this post, I read it has two different endings. I have only seen one, so I can’t confirm this yet. Hope I can find the other one).

- The Storeman


Disclaimer: I didn’t upload any of the content in the following link. I have downloaded and checked it as I always do. I have even executed it in my own computer and did not experience any kind of problems. But I can’t ensure that it is free of virus and/or malware that my anti-virus programs couldn’t find. That’s the author’s responsibility.

External Download Link: http://kpulv.com/stuff/game/

Jun 1, 2014

The Power, do you have what it takes?



Review #44 – Free Video Game

The Power, do you have what it takes?

The Power (game that I stumbled upon a little to late to include in Dazzling March) takes us to a distant planet, where our unnamed hero has a chance to prove himself worthy and claim the power, or just escape with his life. Think you can do it?

The game is heavily inspired by the Metroid series. You will be trying to get new weapons to access new areas, and the map is not linear. While the normal enemies are pretty weak, the bosses are a real challenge. And there are a few “endurance runs” where you will have to play smart and decide between losing a bit of HP or slowing down.
 
Deceptively simple, The Power is a blast. Oh, and before I forget. Don’t give up at the white knights. They are crazy hard to kill but it’s not impossible!


- The Storeman


Disclaimer: I didn’t upload any of the content in the following link. I have downloaded and checked it as I always do. I have even executed it in my own computer and did not experience any kind of problems. But I can’t ensure that it is free of virus and/or malware that my anti-virus programs couldn’t find. That’s the author’s responsibility.


(“The Power” is near the bottom of the page, check out the rest of the games, too!)

May 25, 2014

Alex's Adventure, World Hopping Treasure Hunting



Review #43 – Free Video Game

Alex's Adventure, World Hopping Treasure Hunting

This is an exploration-platformer in the vein of Lyle in Cube Sector. As a matter of fact, it was recommended to me after that review. So if you enjoyed Lyle's quest, make sure to check Alex's.

Alex's Adventure takes place in two separate worlds that you can finish in any order. The obstacles come in two varieties: the usual platformer hazards of enemies and pits (some are tough) and multi-screen puzzles. As you go through the game, you'll constantly see glimpses of screens you can quite get to, or objects just outside of you reach. One of the most developed aspects of Alex's Adventure are this “whole picture” puzzles, in which you have to keep an image of the level as a whole to solve.

The goal of the game is to find all the statues, and each world has half of them. Even if sometimes it's rough on the edges, this one is an awesome game. Enjoy!

- The Storeman


Disclaimer: I didn’t upload any of the content in the following link. I have downloaded and checked it as I always do. I have even executed it in my own computer and did not experience any kind of problems. But I can’t ensure that it is free of virus and/or malware that my anti-virus programs couldn’t find. That’s the author’s responsibility.

External Link: http://tomvert.free.fr/

May 4, 2014

Shift, a Black and White series of deadly traps



Review #40 – Free Online Game

Shift, a Black and White series of deadly traps

Last week we were visiting Invert Inc., a company (that at least seems to be) genuinely beneficial to society. No so much this week’s entry. TC Sciences is pretty controversial, especially with regards to how they treat their test subjects.
Welcome to Shift! You are test subject 32763!

Shift is a puzzle platformer with a signature mechanic. Along the way, you’ll have to “shift” past obstacles, inverting both the color scheme and the world.

The game atmosphere draws heavily from Portal, but that’s not all it has. Even when you get your head around the shifting mechanic, the game keeps you on your toes by throwing a few lateral thinking puzzles into the mix. All in all, it can be tough, but never impossible.


On a final note, even though the last games improve a lot over the previous ones, it’s still highly recommended to play through all of them. Each new instance adds new mechanics that become part of the Shift world in all subsequent games. So, to get the full experience, go from 1 to 4.


Good luck and remember to shift!

- The Storeman


Disclaimer: I didn’t upload any of the content in the following link. I have downloaded and checked it as I always do. I have even executed it in my own computer and did not experience any kind of problems. But I can’t ensure that it is free of virus and/or malware that my anti-virus programs couldn’t find. That’s the author’s responsibility.

External Links:           Shift 1
                                   Shift2
                                   Shift3
                                   Shift4
          

Apr 6, 2014

Lyle in Cube Sector, Mayhem Cubed!



Review #36 – Free Video Game

Lyle in Cube Sector, Mayhem3!

Even though this was one of the original games that inspired DazzlingMarch, it had to be cut from the schedule.  Why? Because it gets pretty darn hard to win, that’s why! So I couldn't finish it on time to post a review.

This game puts you in the pixelated pants of Lyle, a man with a mission: Rescuing his kitty. To get his pet back, you’ll have to travel through a retro-style world using only cubes and your cube-related abilities. The game graphics are simply beautiful (if you are into the 80’s style) and the non-linear, metroidvania map design provides discovery as you traverse the intricate passages.

Now, when I said Lyle’s a though game, I don’t mean to say “don’t play it”. Quite the opposite. You see, I love a well designed masterpiece that, with very few elements, can create a demanding and exiting gameplay.

Lyle in Cube Sector delivers. I think that’s all I need to add here.

- The Storeman


Disclaimer: I didn’t upload any of the content in the following link. I have downloaded and checked it as I always do. I have even executed it in my own computer and did not experience any kind of problems. But I can’t ensure that it is free of virus and/or malware that my anti-virus programs couldn’t find. That’s the author’s responsibility.

Feb 18, 2014

Mysterious

Babbling at the Counter #29 – Pen and Paper

Mysterious

A comment on a recent post got me thinking. I love mystery and investigation fiction. As a matter of fact, I’d say at least a half of the fiction (series, books, movies) I consume falls into this category. So, why did I recommend NOT running a murder mystery last week? Here’s why:

My main point is that seeing an investigation on TV and running one on your game a two completely different animals. Even though it can be fun to see a mystery, solving one can be a bummer.

And before I begin, I mean a “real” “Sherlock Holmes quality” mystery, a.k.a.: lots of talking and clue gathering before a big reveal.

Lastly, as this entry is rather large, you may prefer to skip to the conclusion/short version if you are pressed for time.

Too many moving parts:
Making a good mystery means striking a delicate balance. It must be hard enough to pose a challenge, but easy enough to be solved.
In TVland, that’s easy. The main characters are going to find the answer because the writer knows it. It doesn’t really matter if the audience can do that too, because the story will get resolved even if not a single person can guess who the killer is.
At your table, that’s not the case. The writer and the characters are not the same person, and if the players can’t find the answer, they'll get frustrated and it won’t be fun.
Unless everyone is fine with railroading, the mystery will have to be on the “easy” side of the spectrum, taking the challenge away.

Less Talk, More Rock, please:
Do you watch the series “Elementary”? Or “The Mentalist”? “Law and Order”? Even “Fringe” or “Psych” apply here, really. What those series have in common is that (as real investigation does) they include pretty few fist fights. And gunfights. And chases. They are, mostly, a bunch of people doing surveillance and waiting for some analysis to get back from the lab.
On TV, that’s fine. We see the really intelligent and insightful character find clues and figure them out. In the end, it was their minds what got them to the perp.
At the table, on the other hand, that means players ask for information, roll to get it, then hear it. If you don’t see the problem, let’s go for an example:
What can I see on the crime scene?”
A footprint. There’s a substance on the footprint, roll for the chemical analysis. (…) Great, it’s resin from a tropical tree, roll to know where you can find it in the city. (…) Great, roll to calculate a three mile radius around that place. (…) Great, roll to check the police database for people with the perp’s profile on that area (…)” Etc, and etc.

That’s how they do it on TV, and I love those shows. I sure as heck would hate the previous exchange at my game table, though.
In the end, characters in those shows can be pretty passive creatures. Players, by nature, are not.


The Clue Conundrum:
Another must on mystery RPG discussion is the old: And what if they miss a clue? Some GMs have had a game grind to a halt because the players missed an important clue. And some had the same when the players couldn’t connect them.
Again, on TV, the author makes both the clues and the connections. In an RPG, the GM makes the clues, the players the connections. That sometimes doesn’t go so well.

Playing a strong character is the same being a weakling or a bodybuilder. It's all on your Strength (or similar) score and a roll of the dice. Coming up with theories on an investigation is not so easy for everyone.
I mean, you could roll to ask the GM for the connections, but that makes the game too mechanic for my taste.

And this brings us to my last point.


It's not a job:
Detectives are not a TV invention, they do actually exist. So, if real people can solve real mysteries, why can't the players? Easy, because they are players, playing a game. As you don't have to know actual cartography to find a dragon's hidden island, you shouldn't need actual forensic knowledge to identify a stalker. Getting information should be a simple and fast task at the table, so the players can go on, and make choices and do stuff.

After all, it's a game. How do I know who the guy is won't be as satisfactory as knowing my plan to get him worked. If all I do is follow clue after clue until I confront the guy, then it's over (as most cop shows do), I'm a passive observer. I want to fight him, to run after him, to design a trap, etc. My pleasure doesn't come from seeing him behind bars, but from actually putting him there.


Conclusion/Short Version:
Running a mystery at the tabletop can be hard.
Take an average episode of a mystery show and count the times they “roll” (or would roll if it was an RPG game) to get information from a lab or from memory, or from any kind of source that would have to be given by the GM; and compare them to the number of times they “roll” to catch up with a perp, or jump a fence, or wrestle someone down, or seduce someone, or anything that wouldn't be a “question/answer” with the GM.
Oh, and let me know if you could have made the leaps on logic that are required to figure out the mystery before the characters tell the answer. Remember, if you can't, the game won't advance. If it's too easy, you'll get bored and the game will end really fast.


I'm not saying it's impossible to run a mystery at a tabletop. Just that you must remember it won't be like TV.

- The Storeman